So, what’s that ‘Genetica’ thingie all about, you ask? Textures, really. Spiral Graphics did a splendid job of giving us one of the best – if not THE best – tools for texturers. Basically, if you’re involved in texturing work or 3d graphics on a daily basis, if you use up lots of seamless textures and need them to perfectly suit your design needs… You need Genetica.

Maciej Byczyński is a busy man. And there’s no suprise to that, seeing that he’s the head honcho of the Game Day gamedevelopers conference, Imagine Cup 2010 Game Design semifinalist, Entrepreneurship Ambassador and Scientific Association Chairman at the Silesian University, a PricewaterhouseCoopers Student Ambassador and – last but not least – a Panzerblog interviewee.

Rejoice! Four new game design products have arrived at our Game Design Store, including two high-quality Music Packs („Reach For the Stars” and „Easy Listening” by Marcin Maslanka and Marcin Przybylowicz), a Music FX Pack („Conquer the Universe FX”) and Genetica, the acclaimed node-based texture-making software from Spiral Graphics. Be sure to check them out!

Who doesn’t love free stuff or silly questions? We love ‘em both, really. And that’s why we organized this Mass Effect giveaway, to make sure that everyone gets a piece of this amazing sci-fi roleplaying adventure. Well, not everyone, to be exact, but three lucky guys and gals, who’ll devote a couple of minutes to subscribe to our twitter feed and answer a simple question.

It’s vacation time, here, at Panzer Flakes, and that means that all store sales, studio quotes and e-mail replies will be covered once our core team gets back from their travels, on 5th of July. If you order something between 20th of June and 5th of July 2010 – it will be delivered to you once we’re back at our posts, breeding Atomic Space Mutants with wide, banana-like smiles.

Oscar Jilsén is a 23-year old space marine from Gothenburg, Sweden. Oscar is currently working at the newly started Coffee Stain Studios , creating awesome games and fighting off the orcish menace, but still finding enough time to answer a couple of questions from our pro-space, pro-coffee and pro-menace part-time interviewer (and full-time CEO), Jakub Riedel.

We’re pleased to invite you to participate in the upcoming Game Developers Convention, organized under our patronage and sponsorship. The convention will take place on 15th to 19th of July, at the Gdansk University (Poland) and will include a number of interesting lectures and presentations, including a speech by our Project Manager, Jakub „Koobare” Riedel.

His inexhaustible source of inspiration lies in the world of Western light music, from jazz to soul. He admires Danny Elfman, Hans Zimmer and Henry Mancini but never acts as a mere copycat, always searching for his own unique style. Jakub Riedel spoke with Marcin Przybylowski – a Polish composer, sound designer, Creative Valley grand prix winner and Panzer Flakes collaborator – about his earlier projects, his inspirations and favorite game soundtracks.

Dear citizens, knights, friends, foes and spambots! We’re utterly delighted to inform you that weekly columns are arriving at the Panzerblog… And they’re here to stay! It’s quite a step on the path of making this blog way cooler, turning it into something more than just another corporate notice-board.

The Polish version of our site is now available at PanzerFlakes.pl – you may want to check it out if you’re Polish or at least want to learn how to properly say „sir, a deadly ninja is right behind you, please, seek cover immediatelly” in the language of Nicolaus Copernicus, Tadeusz Kosciuszko and Muniek.













