Dear citizens, knights, friends, foes and spambots! We’re utterly delighted to inform you that weekly columns are arriving at the Panzerblog… And they’re here to stay! Even though none of this sounds as dramatic as we hoped for (maybe the tabloid approach would be a tad better: „Can game design KILL YOU?! No, it can’t. But we’ve got weekly columns from now on!„), it’s still quite a step on the path of making this blog way cooler, turning it into something more than just another corporate notice-board (or, as our old friend Hermann likes to call it: Anschlagtafel). We really want this blog to rock your socks off, to be as interesting and helpful as it’s possible.
There will be four main weekly columns in the beginning (although we’re already thinking about introducing a fifth one), the first one being „Game Spotlight„. As the title suggest, this section of our blog will present a different game each week, review it and strip it down to its core parts, examining what works in that particular title and what doesn’t. We’ll take on both smaller, indie games and big-budget ones, be it Mexican Motor Mafia, Cave Jumper or Max Payne 4.
„Talking Game” will be our second grandest feature, as we’ll track down gamedesigners and multimedia producers from all around the world, flank them, smash them with questions and await honest, no-bullshit answers. First article from this section will arrive in a few hours, so keep those beautiful eyes of yours open.
Our third column, „Inspirations„, has a pretty self-explainatory title: it’s all about the things that inspire us / can inspire you during the game creation process. There will be links, pics, news snippets and inspirational quotes for you to devour, digest and turn into something awesome within your own projects.
Fourth section – named „Virtual Worlds” – will boldly take you on a journey to a land far, far away, where pixels roam and shaders fly across the sky… It’ll be about the ever-important skill of worldbuilding, of creating a unique setting in which a great game can take place – and we’ll explore it by exploring the games themselves, by checking out game worlds and finding out what makes them tick, from a writer’s/reader’s/astronomer’s perspective.
As you can see, there’s a lot of cool stuff coming – whether you’re our customer or not, you’ll find lots of material to read, think about and comment on, every week. If you haven’t done it already, add us to your favorites and stay tuned.
As for now… Be strong. Eat Panzers.












